AI Insights · Timothy · July 2024
Top 5 Historical Games on Android in Switzerland, Q2 2024
In Q2 2024, the top historical games on Android in Switzerland showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights key movements in the market.
In Q2 2024, the top historical games on the Android platform in Switzerland displayed diverse trends across downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Royal Match from Dream Games saw a significant boost in revenue, peaking at approximately $368K in the week of May 20. The app's weekly revenue fluctuated but remained strong, ending the quarter with around $206K. Downloads experienced a gradual decline, starting at around 3K in early April and dropping to about 2K by the end of June. Despite this, weekly active users remained relatively stable, hovering around 36K to 37K throughout the quarter.
LilithGames’s Rise of Kingdoms: Lost Crusade experienced steady revenue with a notable peak of $25.8K in the week of June 10. Download numbers were modest, ranging between 117 and 256 per week. Weekly active users showed consistency, averaging around 1.5K towards the end of the quarter.
June's Journey: Hidden Objects by Wooga showed a steady revenue stream, peaking at $20.1K in the week of June 10. Downloads were consistent, averaging around 180 per week. The game maintained a stable user base, with weekly active users fluctuating between 3.5K and 4.1K.
Long Tech Network Limited’s Rise of Castles: Ice and Fire saw a revenue peak of approximately $25.2K in the first week of April, then a gradual decline, closing the quarter at around $11.6K. Downloads remained low, with a slight increase towards the end of the quarter, reaching 55 in the week of June 17. Weekly active users ranged between 1.0K and 1.4K.
Guns of Glory: Lost Island from FunPlus International AG showed stable revenue, peaking at $13.9K in the first week of May. Downloads saw a peak of 159 in the week of June 10. The game’s weekly active users increased steadily, peaking at 453 in mid-June before slightly dropping to 381 by the end of the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.